Unity Hand Tour "Mocha World Online" full set of source code (server + client + database), the client with Unity3d development, the service end with Java development, including the server source code, client source
Before learning oxite, we recommend that you first understand unity or other IOC frameworks. Otherwise, you can seeCodeMay be confused.
In Enterprise Library 4.0, Microsoft adds a dependency injection container. Microsoft gives it a name.Unity. Unity is a lightweight and scalable dependency injection container developed by the Microsoft mode and practice team. The official homepage is: http://www.codeplex.
order of layers, sorting Layer function) and coding requirements, we can establish some tag sorting layers and layers. Click the Layers drop-down menu in the upper-right corner of the Unity editor and select "Edit Layers...". For example, enter the following information:
There are two obstacles to moving roads and one obstacle Road (for example). Two Roads are used in the scenario to loop repeatedly (when one road moves out of the screen, the positio
1, build a sphere.2, build a material, drag the material onto the sphere.3, select the built-in Shader you want to view in the Shader drop-down list of materials, click the button on the right of the material bar->select Shader into the Shader panel.4, point compile and Show code to view the shader code. (Before this point, click the right arrow button to set the target platform for compilation in the pop-u
, the length of the message body is parsed, and then waits for sufficient binary stream, and finally decodes the entity object with Protobuf-net.The process of sending a message is just the opposite. Serializes an entity object into a binary stream and then assembles it into a message body, sent to the backendB.ui DesignThe UI of the program is made using Ngui. The interface layout is relatively simple. Nickname box, message list, message box. The name is good, the layout is good, then the commi
is parsed, and then waits for sufficient binary stream, and finally decodes the entity object with Protobuf-net.The process of sending a message is just the opposite. Serializes an entity object into a binary stream and then assembles it into a message body, sent to the backendB.ui DesignThe UI of the program is made using Ngui. The interface layout is relatively simple. Nickname box, message list, message box. The name is good, the layout is good, then the commit function is processed in the p
Http://www.cnblogs.com/hellohuan/archive/2014/01/10/3512784.html One,See Unity Forum Some people ask unity shader sequence frame animation, write shader I am good at Ah, on the homeopathic write a CG shader.The code is simple, is to transform the UV sampling sequence frame map, fine art configuration line number and transformation speed. Shader "Hellohuan/hello_s
The code is as follows:Using Unityengine;using system.collections;//1. The UI is introduced. Using Unityengine.ui;public class Testsliderevent:monobehaviour {//2. Define a Text target object. Public Text TARGETTEXTOBJECT;//3. Define a Slider target object. Public Slider targetslideroject;//with the initializationvoid Start () {}//Update is called once per framevoid Updat E () {//4. Update content. Targettextobject.text = "Sliding value is" + Targetsli
is decorated with the lightmode = forwardadd label. Not all light sources are reflected to objects at runtime, but are rendered based on the number of pixels set in project quality.
The default pixel light quantity should be 2. If we have more parallel light on the object, we need to adjust the number of pixel light in Edit> Project Settings> quality, for example:
When the actual number of pixels in a scenario exceeds the set value, Unity only rend
Interpretation of the Shader Series 8 Written by CG in Unity-Multi-light source diffuse reflection and unityshader
In the previous article, the simplest shader is only the diffuse reflection under a single light source, but often there is not only one light source in the scenario, so how can the diffuse reflection inte
HTC Vive offers a nice free VR demo that has been carefully experienced in the last 1 weeks.Looking carefully at its installation files, it is the Unity 5.4beta version (by checking log, know valve company with the latest 5.4.0B11 version developed), it is indeed a great confidence:
To know, some startups in order to play a differentiated competition, improve the technology threshold, said Unreal 4 of the picture quality than
Summary:In this paper, Unity first view Mouselook source code continues to deep analysis, and reference some of the four-dollar mathematical concept to illustrate the principle of work.Import Resources:Import characters in the project Bar, which contains firstpersoncharacters related resources.Source files:Characters->firstpersoncharacters->script->mouselook.csSO
returned to the instance whenever renderer.material is accessed. The instance is automatically and simultaneously applied to the renderer. So you can make changes according to your own wishes without worrying about performance issues.Direct modification of important informationThe following methods will modify the true source resource files used in Unity. These modifications cannot be undone. Please use it
In the project we sometimes need to implement a switch to the next page of the picture, switch on the next song, and so on similar functions. Here wrote a simple implementation of the source code (for reference only), If there is a better way to welcome the proposed, common Progress ~To switch the previous page to the next picture as an example:usingunityengine;usingsystem.collections;usingunityengine.ui; p
Test Object
1,unity script (C #)2,c# DLL (MCS build dynamic link library imported into unity)3,c Native Code (LLVM compiled after Unity) is tested function source code
(C #): Two random number array for size comparison, one array
Uinty3d encryption recommended a few better blog links:Http://www.cppcourse.com/u3d-encryption.htmlhttp://www.xuanyusong.com/archives/3553http://m.blog.csdn.net/blog/yy405145590/41205283Http://blog.sina.com.cn/s/blog_799860f90102vp0l.html"One" principle of encryption1, Unity3d is based on mono, and mono is open source, we re-edit mono, and add encryption and decryption algorithm, generate so file, replace so in Un
Categories: Unity, C #, VS2015Date Created: 2016-03-31 I. INTRODUCTIONLight sources (Lights) are an important part of each scene. Grids and textures determine the shape and appearance of the scene, while the light source determines the color and ambience of the three-dimensional environment. You might use multiple lights in each scene. Getting them to work together requires some practice, but the results ar
Game Light Source In 3D games, light sources are a distinctive game component. Used to improve the texture of the game. If no light source is added, the game scenario may become very dark. Three different types of light sources are provided in unity: Point Light Source, spotlight, and parallel light. Point Light
One, the following is the CI framework
1. Put all the fields you want to receive in the array
Cases:
I want to receive: fields such as Id,name,age,mobile
$req Array (' id ', ' name ', ' age ', ' mobile ');
2, for the loop to judge can
1 for ($i = 0; $i Count ($req); $i + + ) {2$j$this->load->get_post ($req[ $i],true); 3 if (empty($j)) 4 Exit ($req[$i]. ' Empty '); 5 $data [$i$j; 6 }7print_r($data);
Second, the source
Settings-> Scenes In Build select scenes/go. unity-> Platform select Web Player-> Build. Run the game in the browser: Web Server deployment folder structure:-> (server root directory)-StreamingAssets (create the folder generated by AssetBundles)-ui (the ui folder under Assets can be directly copied) -crossdomain. xml-initLogo.png-initProgressBar. PNG-initProgressFrame. PNG-index.html-Unity3d. unity3d (file generated during unity3d compilation)-Unity3
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